using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace RpgXna.Model.SpriteBase
{
    public class Sprite
    {
        protected Sprite()
        {
            Scale = 1.0f;
        }
        public Vector2 Origin { get; set; }

        public Vector2 Position { get; set; }

        public float Rotation { get; set; }

        public float Scale { get; set; }

        protected Color[] TextureData { get; set; }

        public Texture2D Texture { get; set; }

    }
}